AoeStats
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Highland

506692220Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 48m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
970
+14
🇬🇷 Mongols · Greece
914
+16
🇩🇪 Bohemians · Germany
929
-15
918
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,363 10:54 15:45 29:32 ⛏ Fast Castle
22 1,063 11:12 21:14 32:54 ⛏ Fish Boom into Fire Galleys FC
14 668 9:43 16:47 37:18 ⚔ FC into Scouts
14 695 12:54 18:30 39:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,330 16,575 10,910 3,080 49,895 57,017
24,285 10,674 11,305 1,600 47,864 55,359
13,350 15,336 4,075 1,375 34,136 41,308
14,575 13,717 3,730 1,855 33,877 43,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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