AoeStats
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Highland

506684640Analyzed
2v2 RM · 19d ago on Sep 14, 2026· 37m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Vietnamese · Sweden
898
+18
🇵🇪 Vikings · Peru
885
+19
🇩🇪 Bohemians · Germany
948
-19
936
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 1,078 12:05 20:51 31:36 ⛏ Fast Castle
22 822 15:03 25:56 — ⚔ M@A into Towers into Scouts
20 759 13:44 24:05 — ⛏ Fish Boom into Fire Galleys FC
15 561 13:13 19:40 37:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,840 10,372 4,405 975 26,592 31,350
8,145 9,061 3,050 735 20,991 23,573
9,035 7,422 3,055 1,475 20,987 22,497
5,595 4,282 1,530 800 12,207 13,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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