AoeStats
← GameOvaries

Coastal Forest

510927203Analyzed
2v2 RM · 12h ago on Oct 3, 2026· 25m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
864
+13
🇦🇷 Huns · Argentina
854
+14
🇨🇱 Spanish · Chile
823
-14
🇺🇸 Bohemians · United States
801
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,041 9:51 23:18 — ⚔ Archers into Towers
20 521 9:05 16:15 — ⛏ Fish Boom FC
17 431 11:16 — — ⚔ Scout Rush
12 318 10:38 18:08 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
4,750 3,940 1,855 100 10,645 12,613
4,175 3,815 1,595 900 10,485 10,975
5,025 2,895 425 1,400 9,745 11,632
5,065 2,990 590 250 8,895 9,183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.