AoeStats
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Arena

508176819Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 33m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burgundians · United Kingdom
1015
+17
🇬🇧 Turks · United Kingdom
1005
+17
🇦🇺 Malay · Australia
1047
-17
🇦🇺 Vikings · Australia
1027
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 1,748 11:34 15:45 — ⚔ FC into Scouts
35 1,189 13:20 17:23 23:44 ◆ FC into Fast Imp
24 807 12:06 16:18 29:58 ⛏ Fast Castle
12 414 12:18 16:43 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,875 10,848 5,835 955 29,513 33,689
14,120 9,690 4,145 950 28,905 33,005
8,130 6,660 3,875 100 18,765 21,653
7,015 6,325 715 850 14,905 16,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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