AoeStats
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Runestones

507841710Analyzed
1v1 RM · 12d ago on Sep 19, 2026· 46m 24s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Wei · United Kingdom
1154
+17
🇲🇽 Romans · Mexico
1175
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 2,713 9:04 19:44 35:25 ⚔ Scout Rush
36 1,682 11:06 20:10 40:25

Resources

Player Food Wood Gold Stone Spent Collected
19,670 14,707 12,745 2,495 49,617 56,277
17,105 17,585 4,500 1,800 40,990 41,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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