AoeStats
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Black Forest

510938541Analyzed
2v2 RM · 16h ago on Oct 3, 2026· 33m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Celts · Bolivia
1119
+14
🇧🇴 Aztecs · Bolivia
1113
+15
🇩🇪 Armenians · Germany
1085
-15
🇦🇷 Bohemians · Argentina
1080
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,248 10:11 14:57 27:57 ⛏ Fast Castle
28 925 15:27 19:23 — ⛏ Fast Castle
23 764 14:12 19:19 — ⛏ Fast Castle
15 489 14:25 20:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,515 5,290 3,300 905 17,010 20,786
5,775 7,233 1,270 1,890 16,168 17,061
6,440 6,053 2,105 950 15,548 16,637
6,255 5,391 1,240 1,025 13,911 16,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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