AoeStats
← Aqualava

Arena

510927651Analyzed
2v2 RM · 10h ago on Oct 3, 2026· 59m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Burmese · Peru
1066
+19
🇲🇽 Spanish · Mexico
1048
+19
🇧🇴 Spanish · Bolivia
1124
-19
🇧🇴 Aztecs · Bolivia
1117
-19
Player eAPM Actions Feudal Castle Imperial Opening
49 2,901 10:50 15:15 31:32 ⚔ FC into Scouts
27 1,624 12:10 16:29 38:49 ⛏ Fast Castle
27 1,582 11:22 16:09 33:44 ⛏ Fast Castle
16 945 10:05 15:17 35:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,645 37,875 34,960 3,055 120,535 129,769
32,720 13,045 16,860 3,880 66,505 87,276
25,165 23,800 11,615 3,450 64,030 74,133
21,110 20,915 4,825 1,755 48,605 63,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.