AoeStats
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Black Forest

510242944Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 61m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Celts · Bolivia
1063
+16
🇧🇴 Persians · Bolivia
1055
+16
🇨🇱 Spanish · Chile
1065
-16
🇦🇷 Byzantines · Argentina
1050
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 2,018 21:08 25:35 43:01 ⛏ Fast Castle
23 1,392 24:22 33:56 — ⛏ Fast Castle
22 1,337 12:25 18:14 46:34 ⛏ Fast Castle
20 1,248 13:31 18:44 35:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,455 21,683 13,440 2,255 70,833 81,861
25,035 18,555 18,645 2,225 64,460 71,583
21,250 18,938 11,415 2,340 53,943 77,795
9,180 5,789 2,400 2,630 19,999 20,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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