AoeStats
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Arena

510032073Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 70m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1106
+13
🇲🇽 Burmese · Mexico
1104
+13
🇧🇴 Spanish · Bolivia
1049
-13
🇧🇴 Aztecs · Bolivia
1040
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,953 11:49 16:45 32:43 ⛏ Fast Castle
33 2,329 10:51 15:30 32:56 ⛏ Fast Castle
22 1,529 9:50 15:47 28:47 ⛏ Fast Castle
22 1,552 11:07 17:02 35:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,920 28,290 24,815 1,560 96,585 102,044
29,570 29,345 14,005 1,960 74,880 113,458
27,570 18,645 11,110 3,580 60,905 62,936
23,210 28,420 7,140 1,810 60,580 64,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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