AoeStats
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Arabia

510029061Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 36m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1105
+14
🇲🇽 Burgundians · Mexico
1105
+14
🇧🇴 Portuguese · Bolivia
1063
-14
🇧🇴 Mongols · Bolivia
1054
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 1,968 11:32 19:01 35:08 ⚔ Archer Rush
38 1,373 10:39 23:30 — ⚔ Archer Rush
28 1,038 12:40 17:05 32:14 ⛏ Fast Castle
22 810 11:31 18:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,760 10,591 6,925 750 29,026 29,698
9,230 6,042 5,500 850 21,622 22,669
7,225 7,368 2,710 875 18,178 20,765
6,050 5,103 1,505 1,060 13,718 14,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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