AoeStats
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Arena

506213330Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 55m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
762
+15
🇫🇷 Persians · France
756
+15
🇵🇱 Romans · Poland
781
-42
🇵🇱 Khitans · Poland
704
-33
Player eAPM Actions Feudal Castle Imperial Opening
23 1,258 10:38 19:19 39:06 ⛏ Fast Castle
17 953 12:29 22:41 36:37 ⚔ Archer Rush
13 711 15:35 24:40 39:36 ⚔ Scout Rush
8 442 19:21 27:19 40:18 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
27,095 25,205 17,555 2,450 72,305 88,346
25,495 20,820 17,165 4,745 68,225 76,895
40,155 15,235 6,845 3,000 65,235 71,980
20,695 10,365 10,685 1,525 43,270 49,899
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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