AoeStats
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Nomad

506204498Analyzed
2v2 RM · 19d ago on Sep 12, 2026· 37m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
872
+12
🇫🇷 Romans · France
806
+14
🇵🇱 Romans · Poland
822
-41
🇵🇱 Wu · Poland
732
-28
Player eAPM Actions Feudal Castle Imperial Opening
40 1,496 14:27 19:55 35:28 ⛏ Fish Boom FC
17 624 13:23 19:45 34:30 ⛏ FC into Fish Boom
11 405 16:07 31:15 — ⚔ M@A Rush
8 313 19:59 34:40 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,220 9,305 3,120 2,450 26,095 30,259
12,170 8,620 3,880 950 25,620 27,128
7,545 5,675 920 2,525 16,665 18,716
7,650 5,565 1,255 325 14,795 18,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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