Four Lakes
510192838Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
48m 25s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
RespectTheRussell's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
DENNIS
S
Feudal Age
9:50
vs 10:51
top 18%
Castle Age
16:27
vs 20:09
top 11%
Imperial Age
33:08
vs 36:23
top 23%
eAPM
54
vs 32
top 15%
First military
15:40
vs 12:45
btm 27%
▲
Fast Feudal Age at 9:50 — faster than 82% of analysed players on Four Lakes
▲
Fast Castle Age at 16:27 — faster than 89% of analysed players on Four Lakes
▲
Fast Imperial Age at 33:08 — faster than 77% of analysed players on Four Lakes
▲
High eAPM (54) — top quarter of analysed players
▲
Town centers almost never idle — 4s across the first 16:26
RespectTheRussell
A
Feudal Age
12:26
vs 10:51
btm 14%
Castle Age
16:39
vs 20:09
top 13%
Imperial Age
28:59
vs 36:23
top 4%
eAPM
54
vs 32
top 15%
First military
16:42
vs 12:45
btm 21%
▼
Slow Feudal Age at 12:26 — slower than 86% of analysed players on Four Lakes
▲
Fast Castle Age at 16:39 — faster than 87% of analysed players on Four Lakes
▲
Fast Imperial Age at 28:59 — faster than 96% of analysed players on Four Lakes
▲
High eAPM (54) — top quarter of analysed players
▼
Loom after the Feudal click (10:40) — usually safest before it
▲
Town centers almost never idle — 0s across the first 16:39