AoeStats
← Wollebrocken

Black Forest

509171022Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 41m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1168
+16
🇬🇧 Byzantines · United Kingdom
1126
+18
🇦🇷 Turks · Argentina
1162
-17
🇦🇷 Celts · Argentina
1162
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 2,098 12:19 19:02 — ⛏ Fish Boom FC
37 1,547 11:19 22:19 38:41 ⚔ Archers into Towers
29 1,205 12:50 16:59 37:52 ⛏ Fast Castle
21 899 10:46 18:12 32:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,245 15,980 12,090 1,700 48,015 52,195
12,870 10,378 6,070 900 30,218 32,986
11,420 11,690 4,340 885 28,335 31,888
7,265 4,544 2,685 1,040 15,534 16,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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