AoeStats
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Arabia

510216689Analyzed
3v3 RM · 11h ago on Sep 30, 2026· 65m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
822
+18
🇦🇷 Chinese · Argentina
791
+20
🇦🇷 Franks · Argentina
775
+20
🇦🇷 Inca · Argentina
896
-20
🇦🇷 Poles · Argentina
888
-20
🇦🇷 Huns · Argentina
838
-18
Player eAPM Actions Feudal Castle Imperial Opening
42 2,782 11:53 23:38 44:20 ⚔ Scout Rush
42 2,756 13:09 23:48 39:30 ⚔ Archer Rush
26 1,717 12:33 21:46 36:23 ⛏ Fast Castle
22 1,420 11:34 20:18 39:54 ⛏ Fast Castle
16 1,081 10:15 20:48 — ⚔ FC into Champis
12 775 10:15 27:40 42:31

Resources

Player Food Wood Gold Stone Spent Collected
21,290 19,678 12,195 3,030 56,193 57,974
21,170 12,135 16,845 4,665 54,815 60,667
19,895 13,890 11,380 1,865 47,030 54,163
16,725 15,681 10,250 3,030 45,686 58,680
16,230 11,439 4,830 2,975 35,474 35,959
9,310 8,146 2,070 1,630 21,156 22,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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