Arabia
510036973Analyzed1v1 RM
·
3d ago on Sep 29, 2026·
23m 19s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
BadLadyBoy's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,422 analysed 1v1 players on Arabia.
BadLadyBoy
D
Feudal Age
13:03
vs 9:49
btm 4%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:58
btm 0%
eAPM
9
vs 38
btm 1%
First military
8:24
vs 10:33
top 14%
▼
Slow Feudal Age at 13:03 — slower than 96% of analysed players on Arabia
▼
Low eAPM (9) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 8:24 (Militia) — earlier than 86% of analysed players on Arabia
▼
Town centers idle 11:59 of the first 23:19 — keep villagers queued
黑哨哥
B
Feudal Age
9:34
vs 9:49
top 41%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:58
btm 0%
eAPM
42
vs 38
top 44%
First military
11:12
vs 10:33
btm 39%
▲
Town centers almost never idle — 16s across the first 23:19