AoeStats
← [Zøren] KwangHo

Nomad

503027915Analyzed
2v2 RM · 1mo ago on Aug 30, 2026· 28m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1082
+20
🇧🇷 Saracens · Brazil
1046
+22
🇨🇱 Spanish · Chile
1179
-21
🇨🇱 Japanese · Chile
1177
-21
Player eAPM Actions Feudal Castle Imperial Opening
50 1,440 13:12 23:56 — ⚔ Fish Boom into Archers
13 384 13:33 — — ⚔ Archer Rush
11 310 14:39 27:19 — ⛏ Fish Boom
8 230 15:16 22:12 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,690 6,694 1,120 300 14,804 14,950
5,090 4,685 1,105 850 11,730 11,964
3,650 3,100 545 750 8,045 7,824
2,600 2,867 230 605 6,302 8,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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