AoeStats
← WizardinBlack74

African Clearing

504384891Analyzed
2v2 RM · 28d ago on Sep 5, 2026· 59m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Georgians · China
434
+12
🇨🇴 Inca · Colombia
329
+16
🇺🇸 Cumans · United States
332
-14
🇺🇸 Persians · United States
331
-14
Player eAPM Actions Feudal Castle Imperial Opening
12 700 14:07 39:30 — ⚔ Archer Rush
5 293 20:39 35:27 46:31 ⛏ Fast Castle
5 293 29:29 — — ⚔ Drush
3 151 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,605 6,415 2,995 1,985 19,000 24,921
7,955 3,595 2,720 2,200 16,470 20,180
4,790 7,410 2,215 100 14,515 17,875
550 800 0 200 1,550 1,096
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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