AoeStats
← WizardinBlack74

Arabia

504369426Analyzed
2v2 RM · 28d ago on Sep 5, 2026· 105m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Khmer · Chile
504
+9
🇺🇸 Byzantines · United States
472
+10
🇺🇸 Cumans · United States
341
-9
🇺🇸 Persians · United States
341
-10
Player eAPM Actions Feudal Castle Imperial Opening
27 2,902 13:12 29:34 42:50 ⚔ Skirms into Towers into Archers
16 1,645 21:16 30:37 84:47 ⚔ Drush into Archers
6 589 25:39 33:02 67:16 ⚔ Scout Rush
5 510 17:39 50:12 —

Resources

Player Food Wood Gold Stone Spent Collected
24,370 22,665 17,115 5,690 69,840 110,764
17,240 18,914 12,625 4,750 53,529 61,344
14,160 15,021 7,800 1,320 38,301 51,542
8,355 4,750 2,525 2,250 17,880 18,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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