AoeStats
← WizardinBlack74

Black Forest

504352155Analyzed
2v2 RM · 28d ago on Sep 5, 2026· 75m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Inca · Italy
403
+15
🇬🇹 Sicilians · Guatemala
385
+15
🇺🇸 Khmer · United States
372
-15
🇺🇸 Chinese · United States
372
-15
Player eAPM Actions Feudal Castle Imperial Opening
12 921 15:27 27:04 40:09 ⚔ FC into Skirms
10 729 17:07 30:01 50:52 ⛏ Fast Castle
6 429 12:12 28:35 39:40 ⚔ Archer Rush
5 401 19:06 43:16 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,220 14,395 13,040 4,425 53,080 88,072
20,420 15,669 11,185 1,175 48,449 55,591
13,750 8,720 8,100 1,400 31,970 34,701
7,700 9,785 7,210 1,400 26,095 27,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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