AoeStats
← Dragma

Highland

505513374Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 85m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Spanish · New Zealand
889
+14
🇬🇧 Britons · United Kingdom
840
+16
🇸🇪 Lithuanians · Sweden
813
+17
🇬🇧 Ethiopians · United Kingdom
792
+18
🇫🇷 Britons · France
973
-71
🇫🇷 Japanese · France
810
-23
🇫🇷 Aztecs · France
808
-21
🇫🇷 Vietnamese · France
739
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 2,680 13:38 21:57 41:56 ⚔ Drush into Skirms
30 2,538 10:35 26:18 38:48 ⚔ Fish Boom into Towers FC
29 2,483 11:27 17:16 34:15 ⛏ Fast Castle
24 2,019 11:40 18:36 43:57 ⛏ Fast Castle
17 1,475 9:57 20:42 35:00 ⚔ Archer Rush
17 1,468 13:51 21:13 36:49 ⛏ Fast Castle
9 789 13:32 23:00 40:50 ⛏ Fast Castle
6 475 15:35 30:28 — ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
51,465 40,385 25,465 2,900 120,215 136,705
40,535 40,007 25,940 4,935 111,417 119,270
30,715 42,589 30,855 3,905 108,064 119,401
43,505 32,070 23,665 3,100 102,340 112,990
33,480 17,110 27,265 6,060 83,915 135,498
31,590 28,781 19,350 3,450 83,171 104,857
37,630 23,202 17,520 3,320 81,672 99,233
15,405 13,623 6,315 2,525 37,868 40,150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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