AoeStats
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Arena

507448183Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 55m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
971
+15
🇨🇳 Spanish · China
891
+19
🇦🇺 Huns · Australia
886
+19
🇩🇪 Saracens · Germany
1026
-21
🇩🇪 Celts · Germany
931
-17
🇩🇪 Ethiopians · Germany
895
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,726 12:38 16:37 48:57 ⛏ Fast Castle
44 2,465 9:31 15:57 38:20 ⛏ Fast Castle
32 1,752 10:48 24:56 42:47 ⚔ Archer Rush
17 956 12:08 21:42 30:30 ⛏ Fast Castle
17 941 10:04 19:16 46:59 ⛏ Fast Castle
9 500 10:17 20:57 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
31,705 13,970 13,835 2,955 62,465 68,486
20,955 13,363 12,935 2,265 49,518 53,739
25,290 10,885 9,720 2,900 48,795 54,185
23,635 13,205 7,585 2,250 46,675 57,813
13,760 13,311 14,695 1,500 43,266 50,391
7,205 6,915 2,915 200 17,235 19,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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