AoeStats
← 3ykonn

MegaRandom

507444460Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 52m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
988
+15
🇨🇳 Bohemians · China
987
+15
🇨🇳 Khmer · China
986
+15
🇩🇪 Turks · Germany
1044
-18
🇩🇪 Celts · Germany
945
-14
🇩🇪 Ethiopians · Germany
908
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,379 10:41 19:32 37:09 ⚔ Fish Boom FC into Scouts
19 986 14:10 19:17 33:45 ⛏ Fish Boom FC
18 970 11:10 19:07 34:23 ⛏ Fish Boom FC
18 952 12:37 24:31 32:03 ⛏ Fish Boom
15 791 13:43 22:04 29:24 ⛏ Fish Boom FC
11 574 10:48 26:55 — ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,335 11,975 13,380 2,150 51,840 71,148
22,450 11,943 12,130 4,300 50,823 52,895
18,255 16,844 9,445 1,500 46,044 51,101
8,450 19,690 10,985 4,650 43,775 54,223
10,550 8,760 6,275 3,450 29,035 31,282
10,890 10,026 4,265 2,510 27,691 36,482
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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