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Black Forest

507149992Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 68m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Byzantines · South Africa
689
+14
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664
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654
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588
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721
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🇲🇽 Teutons · Mexico
702
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🇺🇸 Celts · United States
613
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🇨🇦 Khmer · Canada
569
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 1,390 13:30 18:39 30:37 ⛏ Fast Castle
20 1,363 11:03 20:26 30:52 ⛏ Fast Castle
18 1,217 14:24 23:08 37:27 ⛏ Fast Castle
16 1,103 14:09 24:43 39:37
14 963 12:37 16:56 35:10 ⛏ Fast Castle
13 916 16:42 26:54 43:53 ⛏ Fast Castle
8 552 17:21 25:27 42:11 ⛏ Fast Castle
6 403 13:00 27:04 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,405 26,735 18,350 4,340 86,830 111,596
35,640 19,715 27,720 2,265 85,340 96,041
32,570 11,990 29,145 2,150 75,855 90,236
23,950 17,111 20,430 2,565 64,056 75,594
26,115 14,754 18,960 3,360 63,189 85,388
29,905 19,030 9,000 3,470 61,405 76,947
15,875 16,639 10,835 2,370 45,719 50,996
13,470 8,095 6,635 2,305 30,505 33,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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