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Arena

506924228Analyzed
3v3 RM · 17d ago on Sep 15, 2026· 59m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
793
+11
🇪🇸 Byzantines · Spain
736
+13
🇪🇸 Persians · Spain
584
+28
🇺🇸 Gurjaras · United States
679
-15
🇪🇸 Japanese · Spain
673
-15
🇨🇴 Turks · Colombia
671
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 1,116 10:28 23:56 43:42 ⛏ Fast Castle
18 1,044 13:19 17:38 23:48 ◆ FC into Fast Imp
17 1,026 10:42 16:27 35:42 ⛏ Fast Castle
15 860 10:37 21:26 31:09
9 528 12:12 16:36 31:35 ⛏ Fast Castle
8 493 11:42 21:38 38:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,795 30,540 18,640 6,200 77,175 103,707
29,925 23,245 18,255 3,630 75,055 86,261
20,705 11,260 12,940 1,500 46,405 58,734
20,175 13,620 7,445 1,380 42,620 50,718
17,460 11,345 7,860 2,035 38,700 43,172
22,770 6,730 6,120 1,925 37,545 38,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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