AoeStats
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Black Forest

507245978Analyzed
2v2 RM · 16d ago on Sep 17, 2026· 80m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
645
+18
🇲🇽 Britons · Mexico
608
+19
🇵🇱 Japanese · Poland
692
-19
🇹🇷 Byzantines · Türkiye
671
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 2,100 17:37 24:20 37:37 ⛏ Fast Castle
20 1,604 11:11 23:08 30:38
19 1,504 15:35 25:23 39:05 ⛏ Fish Boom FC
12 1,005 14:19 27:37 40:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,065 46,958 20,185 3,400 123,608 180,701
43,555 31,007 19,115 5,365 99,042 106,025
40,235 18,781 23,315 4,150 86,481 115,641
38,735 22,961 19,215 2,585 83,496 99,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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