AoeStats
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Black Forest

503800832Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 60m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Chinese · Türkiye
824
+11
🇭🇺 Khmer · Hungary
649
+19
🇵🇱 Japanese · Poland
708
-16
🇧🇦 Vietnamese · Bosnia & Herzegovina
706
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,372 12:51 25:05 51:06
19 1,137 13:18 24:51 35:51 ⛏ Fish Boom FC
18 1,112 10:17 17:36 36:27 ⛏ Fast Castle
13 806 13:51 21:25 36:03 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,605 36,648 22,715 5,135 87,103 123,181
28,170 24,164 12,635 2,810 67,779 74,762
30,385 11,859 21,420 3,415 67,079 70,574
28,720 18,109 15,740 2,975 65,544 68,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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