AoeStats
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503796771Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 49m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Huns · Vietnam
820
+22
🇵🇱 Japanese · Poland
673
+35
🇦🇺 Magyars · Australia
957
-25
🇦🇺 Ethiopians · Australia
955
-25
Player eAPM Actions Feudal Castle Imperial Opening
26 1,271 11:21 22:40 35:03 ⚔ FC into Archers
17 830 12:41 17:13 46:39 ⛏ Fast Castle
15 726 11:34 21:11 — ⛏ Fast Castle
15 755 11:19 16:24 43:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,785 7,713 14,050 1,355 42,903 46,842
13,945 10,590 8,825 1,500 34,860 38,844
13,060 6,855 9,480 1,400 30,795 32,700
9,260 7,400 4,245 1,580 22,485 22,360
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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