AoeStats
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Oasis

508774022Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 58m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1137
+14
🇦🇷 Franks · Argentina
1128
+14
🇦🇷 Persians · Argentina
1105
-15
🇺🇸 Spanish · United States
1060
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,748 9:36 22:09 — ⚔ Scout Rush
42 2,414 9:27 22:19 38:19 ⚔ Archers into Skirms
38 2,213 12:12 18:19 30:43 ⛏ Fast Castle
18 1,067 11:50 17:06 32:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,980 15,653 21,025 3,650 66,308 71,171
20,840 24,676 12,330 1,795 59,641 70,595
15,370 12,052 3,800 1,840 33,062 33,838
5,755 5,140 1,660 2,120 14,675 17,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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