AoeStats
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Nomad

504955898Analyzed
3v3 RM · 23d ago on Sep 7, 2026· 18m 23s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Huns · Australia
929
+8
🇦🇺 Persians · Australia
800
+12
🇳🇿 Sicilians · New Zealand
709
+16
🇵🇷 Turks · Puerto Rico
750
-13
🇺🇸 Persians · United States
743
-28
🇺🇸 Teutons · United States
659
-10
Player eAPM Actions Feudal Castle Imperial Opening
29 540 14:50 — — ⚔ Fish Boom into Scouts
20 360 — — —
16 297 16:28 — —
14 259 16:23 — — ⛏ Fish Boom
14 256 — — —
10 188 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,205 2,225 100 100 5,630 5,177
2,250 2,175 50 100 4,575 5,703
1,950 2,078 50 275 4,353 4,424
1,900 2,021 50 100 4,071 4,238
1,450 1,950 50 100 3,550 3,300
2,125 1,223 50 100 3,498 4,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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