African Clearing
510318331Analyzed2v2 RM
·
1d ago on Sep 30, 2026·
46m 38s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
eNZo STaR
145 units ordered
Crossbowman57
Arbalester56
Cavalier15
Scout Cavalry6
Knight5
Trebuchet3
Archer2
Longbowman1
First military 13:00 — Scout Cavalry
David Di Vaio
139 units ordered
Elite Skirmisher112
Skirmisher10
Trebuchet5
Mameluke4
Archer3
Mangonel3
Battering Ram1
Onager1
First military 14:28 — Skirmisher
Wild Boar
150 units ordered
Mangudai72
Elite Skirmisher69
Petard4
Mangonel3
Battering Ram2
First military 22:08 — Mangudai
namlongdl
81 units ordered
Crossbowman21
Elite Skirmisher20
Pikeman10
Archer7
Spearman5
Fire Lancer5
Skirmisher4
Mangonel4
Rattan Archer3
Trebuchet2
First military 15:47 — Spearman
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
eNZo STaR’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
David Di Vaio’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Bombard Cannon
+20
Mangonel
+12
Eagle Scout
+3
Wild Boar’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Skirmisher
+3
namlongdl’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3