AoeStats
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Arabia

509642916Analyzed
1v1 RM · 3d ago on Sep 27, 2026· 51m 29s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1305
+15
🇪🇸 Magyars · Spain
1292
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 3,381 10:37 23:53 42:00 ⚔ Scout Rush
56 2,872 9:20 22:00 37:34 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
28,310 19,611 11,835 2,350 62,106 65,096
25,140 14,229 8,335 2,180 49,884 54,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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