AoeStats
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Arabia

510793853Analyzed
3v3 RM · 12h ago on Oct 2, 2026· 16m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1104
+14
🇩🇪 Ethiopians · Germany
1095
+14
🇩🇪 Persians · Germany
1036
+16
🇪🇸 Aztecs · Spain
1050
-15
🇩🇪 Mongols · Germany
1047
-15
🇩🇪 Khmer · Germany
1045
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 717 9:32 — — ⚔ Archer Rush
41 677 9:39 — — ⚔ Scout Rush
37 612 10:18 — — ⚔ Scout Rush
36 589 9:30 — — ⚔ Archer Rush
33 540 12:19 — —
17 283 12:55 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,140 2,164 775 0 5,079 5,679
3,100 1,868 50 0 5,018 5,264
3,035 1,759 150 0 4,944 5,378
2,350 2,024 500 0 4,874 5,291
2,215 1,637 175 0 4,027 4,976
2,550 1,095 0 280 3,925 4,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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