AoeStats
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MegaRandom

510596232Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 60m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1145
+12
🇩🇪 Mongols · Germany
1142
+12
🇩🇪 Georgians · Germany
1114
+14
🇪🇸 Tatars · Spain
1063
-13
🇩🇪 Huns · Germany
1059
-12
🇩🇪 Malians · Germany
1058
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,358 11:27 16:41 35:13 ⛏ Fast Castle
36 2,173 9:14 25:49 39:39 ⚔ Archer Rush
36 2,146 12:02 15:37 36:14 ⛏ Fast Castle
32 1,898 10:55 15:59 44:13 ⛏ Fast Castle
20 1,203 10:55 15:14 37:43 ⛏ Fast Castle
18 1,079 14:32 25:32 33:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,360 20,515 23,730 1,700 72,305 78,732
21,095 32,088 15,420 2,350 70,953 87,092
28,450 11,255 17,595 8,150 65,450 76,936
29,575 16,220 14,245 2,375 62,415 76,405
30,920 9,745 15,585 950 57,200 57,921
24,325 16,552 12,185 2,600 55,662 62,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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