AoeStats
← High T

Arena

504081648Analyzed
1v1 RM · 28d ago on Sep 3, 2026· 53m 44s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Britons · Belgium
865
+16
🇧🇪 Japanese · Belgium
857
-40

Win probability

High T's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 233,704 analysed 1v1 players on Arena.
High T C
Feudal Age 10:44 vs 10:54
top 42%
Castle Age 20:18 vs 16:19
btm 18%
Imperial Age 37:26 vs 32:19
btm 16%
eAPM 33 vs 27
top 33%
First military 12:20 vs 17:05
top 7%
▼ Slow Castle Age at 20:18 — slower than 82% of analysed players on Arena
▼ Slow Imperial Age at 37:26 — slower than 84% of analysed players on Arena
▲ Early military at 12:20 (Scout Cavalry) — earlier than 93% of analysed players on Arena
▲ Town centers almost never idle — 0s across the first 20:18
Llama B
Feudal Age 10:37 vs 10:54
top 37%
Castle Age 15:11 vs 16:19
top 28%
Imperial Age 31:42 vs 32:19
top 44%
eAPM 16 vs 27
btm 16%
First military 20:24 vs 17:05
btm 23%
▲ Fast Castle Age at 15:11 — faster than 72% of analysed players on Arena
▼ Low eAPM (16) — busier hands win idle time back
▼ Loom after the Feudal click (14:14) — usually safest before it
▲ Town centers almost never idle — 2s across the first 15:11
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