AoeStats
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Arabia

503246795Analyzed
1v1 RM · 1mo ago on Aug 30, 2026· 48m 16s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
869
+16
🇧🇪 Maya · Belgium
862
-42
Player eAPM Actions Feudal Castle Imperial Opening
33 1,583 11:28 16:43 32:32 ⛏ Fast Castle
28 1,365 12:26 23:56 42:18 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,720 13,757 7,640 950 39,067 39,452
15,615 10,675 7,775 1,500 35,565 39,289
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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