AoeStats
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Arena

510742557Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 47m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Celts · Italy
713
+12
🇮🇹 Bohemians · Italy
683
+14
🇬🇧 Franks · United Kingdom
669
+14
🇺🇦 Gurjaras · Ukraine
618
+16
🇧🇷 Chinese · Brazil
744
-18
🇮🇹 Persians · Italy
719
-18
🇹🇼 Bengalis · Taiwan
587
-12
🇨🇦 Vikings · Canada
469
-8
Player eAPM Actions Feudal Castle Imperial Opening
36 1,693 11:31 15:51 31:21 ⛏ Fast Castle
17 805 11:59 17:11 35:32 ⛏ Fast Castle
17 821 10:28 19:56 31:01 ⛏ Fast Castle
15 710 12:09 20:23 35:23 ⛏ Fast Castle
14 678 12:10 18:33 29:37 ⛏ Fast Castle
13 591 11:12 20:40 40:33 ⛏ Fast Castle
8 373 14:34 26:10 44:44 ⛏ Fast Castle
7 353 11:17 20:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,175 19,395 13,050 2,370 54,990 58,422
18,355 20,975 11,095 2,350 52,775 64,981
22,000 13,405 13,390 2,400 51,195 63,756
14,575 18,995 8,350 1,775 43,695 55,530
18,685 10,495 10,805 1,555 41,540 51,434
16,525 10,675 7,605 1,595 36,400 39,862
8,685 15,865 8,010 3,565 36,125 37,831
11,890 6,845 5,230 2,030 25,995 32,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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