AoeStats
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Black Forest

510417170Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 76m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Turks · Canada
482
+19
🇨🇦 Maya · Canada
463
+20
🇺🇸 Bulgarians · United States
442
+20
🇧🇷 Britons · Brazil
603
-22
🇹🇼 Tatars · Taiwan
531
-19
🇨🇦 Vikings · Canada
494
-18
Player eAPM Actions Feudal Castle Imperial Opening
19 1,479 12:51 18:11 32:34 ⛏ Fast Castle
19 1,485 14:29 26:12 40:24 ⛏ Fast Castle
13 961 15:52 27:03 40:10 ⛏ Fast Castle
10 746 13:47 24:13 36:49 ⛏ Fast Castle
10 787 15:16 30:30 42:14 ⛏ Fish Boom FC
7 571 15:24 21:03 36:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,335 22,025 24,195 4,180 76,735 105,868
26,535 16,731 21,300 7,780 72,346 114,386
34,435 16,138 16,710 4,320 71,603 101,268
15,850 27,249 20,995 2,235 66,329 111,838
27,120 14,523 16,985 3,135 61,763 74,907
15,940 15,821 14,780 3,245 49,786 69,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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