AoeStats
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Black Forest

509368403Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 59m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
604
+15
🇺🇸 Mongols · United States
584
+16
🇹🇷 Turks · Türkiye
482
+20
🇨🇦 Vikings · Canada
474
+20
🇩🇰 Slavs · Denmark
671
-23
🇨🇳 Huns · China
608
-19
🇨🇳 Khmer · China
586
-18
🇮🇪 Britons · Ireland
417
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 1,272 14:11 21:20 31:55 ⛏ Fast Castle
15 878 15:15 25:55 51:57 ⛏ Fast Castle
15 900 10:15 21:07 — ⛏ Fast Castle
14 816 18:57 35:57 — ⚔ M@A into Archers into Towers
14 828 13:53 25:10 35:44 ⛏ Fast Castle
14 858 14:23 22:53 39:09 ⛏ Fast Castle
12 702 14:19 23:58 32:20 ⛏ Fast Castle
4 260 22:55 — —

Resources

Player Food Wood Gold Stone Spent Collected
34,990 20,795 27,865 2,350 86,000 100,753
32,680 22,068 13,770 3,760 72,278 82,979
19,320 21,835 13,915 3,110 58,180 59,461
22,705 16,715 11,420 2,480 53,320 60,117
22,850 14,230 12,425 2,700 52,205 75,066
23,665 11,070 11,305 4,310 50,350 55,441
17,675 20,180 3,520 2,150 43,525 90,041
3,180 2,385 95 0 5,660 9,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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