AoeStats
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African Clearing

510421110Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 102m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Chinese · Brazil
870
+18
🇲🇽 Aztecs · Mexico
836
+19
🇧🇷 Teutons · Brazil
812
+20
🇦🇷 Vietnamese · Argentina
939
-20
🇦🇷 Bohemians · Argentina
902
-19
🇦🇷 Inca · Argentina
876
-18
Player eAPM Actions Feudal Castle Imperial Opening
43 4,424 13:03 20:39 37:23 ⛏ Fast Castle
39 4,030 16:12 25:41 41:51 ⛏ Fast Castle
38 3,874 13:53 20:03 35:37 ⛏ Fast Castle
29 2,924 13:18 24:54 36:08 ⚔ Champis FC
28 2,885 13:12 23:28 35:03 ⛏ Fast Castle
17 1,771 17:17 26:53 42:32 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
44,245 52,329 25,820 3,705 126,099 163,606
34,745 42,585 26,240 6,625 110,195 118,786
47,700 32,271 20,330 5,515 105,816 130,116
48,550 20,645 30,395 4,350 103,940 115,404
47,830 31,455 15,555 8,060 102,900 131,633
27,160 46,870 23,555 2,585 100,170 130,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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