AoeStats
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Arabia

510115303Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 76m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
990
+13
🇪🇸 Jurchens · Spain
984
+13
🇩🇪 Maya · Germany
914
+15
🇦🇷 Ethiopians · Argentina
954
-15
🇦🇷 Malians · Argentina
926
-14
🇦🇷 Huns · Argentina
863
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 3,087 10:26 21:03 34:06
32 2,458 11:08 21:13 38:10 ⛏ Fast Castle
30 2,311 9:47 20:31 36:01 ⚔ Scout Rush
16 1,206 10:13 17:36 38:10 ⛏ Fast Castle
13 1,024 11:41 22:55 43:47
11 803 12:20 23:22 29:53 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
35,675 35,403 17,950 3,750 92,778 121,074
33,800 37,600 10,650 4,025 86,075 91,242
26,100 34,656 18,575 5,200 84,531 98,502
26,180 32,252 19,230 3,810 81,472 106,057
32,105 13,160 24,970 2,425 72,660 76,833
19,675 19,678 10,475 1,700 51,528 65,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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