AoeStats
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Black Forest

509666634Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 53m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Bohemians · Belgium
981
+40
🇧🇪 Slavs · Belgium
864
+19
🇹🇷 Persians · Türkiye
951
-17
🇫🇷 Vikings · France
912
-45
Player eAPM Actions Feudal Castle Imperial Opening
23 1,243 14:24 21:52 32:44 ⛏ Fast Castle
17 917 12:36 18:37 34:15 ⛏ Fast Castle
8 453 11:38 30:31 43:59
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
33,465 23,739 16,075 4,950 78,229 81,117
27,715 16,000 17,445 1,700 62,860 79,116
10,770 7,940 5,705 1,875 26,290 32,564
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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