Arena
509106461Analyzed3v3 RM
·
5d ago on Sep 25, 2026·
10m 1s·
6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 526,368 analysed team-game players on Arena.
エドワフラン・スカー
S
Feudal Age
9:57
vs 10:55
top 13%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
48
vs 27
top 9%
▲
Fast Feudal Age at 9:57 — faster than 87% of analysed players on Arena
▲
High eAPM (48) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 7s across the first 10:01
嗷呜一口吃掉
B
Feudal Age
—
vs 10:55
btm 0%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
30
vs 27
top 42%
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 1s across the first 10:01
メルフィー·ラビィ
S
Feudal Age
9:32
vs 10:55
top 7%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
75
vs 27
top 1%
▲
Fast Feudal Age at 9:32 — faster than 93% of analysed players on Arena
▲
High eAPM (75) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 1s across the first 10:01
Ocean Mermaid
D
Feudal Age
—
vs 10:55
btm 0%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
0
vs 27
btm 0%
▼
Low eAPM (0) — busier hands win idle time back
johnzsin
S
Feudal Age
—
vs 10:55
btm 0%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
52
vs 27
top 6%
▲
High eAPM (52) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
Howyoung
S
Feudal Age
9:12
vs 10:55
top 4%
Castle Age
—
vs 16:03
btm 0%
Imperial Age
—
vs 32:17
btm 0%
eAPM
61
vs 27
top 3%
▲
Fast Feudal Age at 9:12 — faster than 96% of analysed players on Arena
▲
High eAPM (61) — top quarter of analysed players
▲
Town centers almost never idle — 0s across the first 10:01