AoeStats
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Black Forest

510439102Analyzed
2v2 RM · 12h ago on Oct 1, 2026· 28m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
692
+10
🇦🇷 Wu · Argentina
663
+11
🇺🇸 Japanese · United States
563
-11
🇺🇸 Sicilians · United States
538
-10
Player eAPM Actions Feudal Castle Imperial Opening
14 409 13:37 25:44 — ⚔ Archer Rush
9 266 22:34 — — ⚔ Tower Rush
9 247 16:14 20:15 — ⛏ Fast Castle
7 213 17:03 — — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,075 3,644 880 915 10,514 11,531
4,195 3,685 930 1,300 10,110 12,794
4,175 2,210 625 1,055 8,065 10,363
3,055 2,249 395 0 5,699 6,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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