AoeStats
← RAFAOalexandre

Nomad

510965506Analyzed
2v2 RM · 7h ago on Oct 3, 2026· 29m 33s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vietnamese · Brazil
838
+17
🇿🇦 Khmer · South Africa
818
+18
🇺🇸 Maya · United States
871
-18
🇦🇺 Franks · Australia
839
-46
Player eAPM Actions Feudal Castle Imperial Opening
38 1,126 14:15 20:51 — ⚔ Fish Boom into Archers
35 1,049 12:32 — — ⚔ Scout Rush
16 472 15:13 24:02 — ⚔ Fish Boom into Archers into Skirms
8 239 16:53 23:31 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,550 4,725 2,525 910 12,710 15,026
3,235 8,995 0 0 12,230 14,764
5,770 4,067 865 1,525 12,227 15,000
3,120 2,928 435 290 6,773 7,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.