AoeStats
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Nomad

510701861Analyzed
2v2 RM · 16h ago on Oct 2, 2026· 66m 20s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
836
+14
🇧🇷 Franks · Brazil
816
+15
🇦🇷 Byzantines · Argentina
805
-26
🇪🇸 Burgundians · Spain
780
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,561 17:10 27:05 55:51 ⚔ Fish Boom into M@A into Scouts into Fire Galleys into Skirms
22 1,443 17:38 26:57 50:32 ⛏ Fish Boom into Galleys into Fire Galleys FC
21 1,387 15:08 22:25 57:01 ⛏ Fish Boom FC
15 982 15:17 22:03 60:04 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,500 25,580 12,900 3,555 71,535 87,421
20,370 17,557 13,135 3,735 54,797 55,590
17,450 12,018 7,210 3,310 39,988 43,251
17,460 6,500 10,225 2,475 36,660 47,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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