AoeStats
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Oasis

509972111Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 25m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
834
+11
🇧🇷 Vietnamese · Brazil
804
+12
🇩🇪 Persians · Germany
726
-11
🇩🇪 Vietnamese · Germany
725
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 783 14:07 — — ⚔ M@A into Archers into Skirms
27 682 11:18 24:18 — ⚔ Archers into Skirms
16 409 10:20 16:42 — ⛏ Fast Castle
12 304 10:06 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,025 4,364 1,070 0 10,459 12,552
4,425 4,490 250 665 9,830 11,624
3,515 2,425 890 0 6,830 9,767
3,300 3,055 100 125 6,580 8,275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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