AoeStats
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Arena

505800567Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 83m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Sicilians · Canada
674
+17
🇻🇳 Spanish · Vietnam
674
+17
🇨🇦 Turks · Canada
655
+18
🇨🇳 Mongols · China
542
+23
🇵🇪 Romans · Peru
798
-22
🇨🇳 Bohemians · China
770
-22
🇵🇪 Byzantines · Peru
677
-18
🇵🇪 Vikings · Peru
558
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 1,687 12:50 22:32 41:17 ⚔ Towers FC
19 1,549 12:59 21:45 31:45 ⛏ Fast Castle
18 1,471 11:08 24:17 40:30
18 1,537 12:23 22:03 35:30 ⛏ Fast Castle
15 1,218 10:30 27:27 39:46 ⚔ Skirmisher Rush
14 1,157 13:31 27:04 33:17 ◆ FC into Fast Imp
14 1,201 10:31 21:03 36:41 ⛏ Fast Castle
6 508 16:30 25:34 38:33 ⚔ Drush into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
39,500 59,701 55,485 4,680 159,366 163,166
35,955 68,720 32,015 4,570 141,260 175,267
71,680 22,090 32,320 8,315 134,405 139,853
23,230 37,400 44,555 2,750 107,935 117,438
44,865 27,785 23,305 2,280 98,235 121,960
32,910 23,525 29,105 2,200 87,740 103,272
14,420 28,010 25,705 4,850 72,985 101,583
12,100 11,000 3,590 1,150 27,840 32,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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