AoeStats
← Jeffrey

Black Forest

505381816Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 12m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Persians · New Zealand
820
+14
🇲🇽 Romans · Mexico
805
+14
799
+14
🇺🇸 Vietnamese · United States
791
+15
🇦🇷 Britons · Argentina
870
-19
🇦🇺 Celts · Australia
789
-15
🇨🇦 Sicilians · Canada
714
-12
🇨🇦 Turks · Canada
694
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 278 11:58 — —
20 255 12:52 — —
16 212 — — — ⚔ Drush
16 206 — — —
12 160 — — —
12 162 — — —
11 145 — — —
10 131 12:16 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
2,300 520 50 0 2,870 3,804
1,900 660 50 0 2,610 3,034
1,850 700 0 0 2,550 3,780
1,650 523 0 350 2,523 2,463
1,700 400 0 0 2,100 3,437
1,650 425 0 0 2,075 2,731
950 875 50 0 1,875 2,190
1,300 527 40 0 1,867 2,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.