AoeStats
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Arena

505374375Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 91m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇷 Persians · Puerto Rico
805
+12
🇺🇸 Vietnamese · United States
778
+13
🇺🇸 Britons · United States
755
+14
🇺🇸 Teutons · United States
646
+18
🇨🇦 Sicilians · Canada
729
-15
🇲🇽 Turks · Mexico
713
-14
🇨🇦 Tupi · Canada
708
-14
🇺🇸 Franks · United States
705
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 2,077 11:55 20:10 31:28 ⛏ Fast Castle
22 2,017 12:36 19:57 31:23 ⛏ Fast Castle
21 1,905 13:36 19:19 40:36 ⛏ Fast Castle
21 1,901 12:07 27:19 47:17 ⛏ Fast Castle
19 1,706 10:55 21:55 47:11 ⚔ Towers FC
15 1,351 12:16 21:18 35:06 ⛏ Fast Castle
12 1,103 13:41 24:19 31:14 ◆ FC into Fast Imp
11 1,054 11:27 21:56 29:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
94,400 38,030 39,400 10,440 182,270 192,714
67,330 21,400 43,180 4,100 136,010 149,624
43,055 30,934 21,900 3,660 99,549 102,113
34,195 32,030 25,780 4,380 96,385 106,712
42,250 18,895 18,435 5,055 84,635 97,990
35,510 23,625 21,880 3,610 84,625 103,584
13,240 26,605 28,325 2,690 70,860 89,909
19,215 19,450 8,260 2,410 49,335 50,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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